2013年7月9日星期二

WoW Patch 5.3 Guide: Escalation Quest

The continuously updated storylines in each new patch of World of Warcraft is best part that can keep players in game. With Patch 5.3 we go further with the storyline and quest chain to the ongoing war between the Alliance and the Horde.

Patch 5.3 guide

While it is a story of the continuing war, it is also a story on the continued deterioration of the Horde as a cohesive force. We have seen the signs for a while now, that Garrosh is taking the war too far and has either lost it mentally or is under some form of dark control. It is possible to see consequences of his madness.
In Patch 5.3 of World of Warcraft, a storyline of the Darkspear Trolls open rebellion against the Warchief was introduced. Yet it is a little different between the two factions the overall idea is the same. In this guide we introduce from the Alliance point of view.

A Little Field Work

This quest in Patch 5.3 needs you teleport to Ratchet from the Shrine of the Seven Stars and then travel to Skull Rock, which is just outside of Orgrimmar. Once there you will meet up with your friends, the SI: 7 crew for some covert operations.

Gathering Intelligence

WoW escalation quest guide

For this quest you need to find several pieces of information around the Horde Camp, and free a troll prisoner from the Darkspear clan. The area is heavily guarded though, so there is no way to complete this quest by yourself. Therefore you can disguise yourself as “Project C4T” and make your way through the encampment as a mechanical cat.
While you are the cat you can still be seen so make sure you keep away from enemies as much as possible. Also if you are a class that has a combat pet (Hunters and Warlocks) make sure you dismiss the pet first as it will follow the cat and aggro the enemy (or at least it works this way on the PTR server, it may be changed for live release).

The Darkspear Rebellion

After gathering all the intelligence, you will be sent to the trolls at Razor Hill. When you near there, wave a white flag so that you won’t be attacked, it is a Horde city after all.
The troll you rescued earlier, Zen’tabra, will be there to vouch for you and make sure you get through this part ok.

Vol’jin of the Darkspear

Zen’tabra now leads you to the leader of the Darkspear trolls to start the next quest. He is in the base of a tower just north west of where you start the quest and also has Chen Stormstout with him.

Battlefield: Barrens

You can get help from Vor’jin at this time, even though you are from the Alliance. He will send you to the Barrens battlefield to prove your loyalty. He needs you to gather 15 of each resource found there and then return to him. Gather 15 lumber, stone, oil, and meat and then return it to Vol’jin.

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The Old Seer

After the battlefield quest, you will be sent to find the Old Seer Hao Pham Roo, which can be found in the centre of Kun’Lai Summit in Pandaria.

Path of the Last Emperor

Once you find the old seer he will ask for help making his way up the path of the last emperor. This path is a winding path up the mountain that is difficult to pass due to the blowing winds and the elementals guarding it.

escalation quest guide

On the way to your destination there are several checkpoints, which guide the direction of your way while pulling a rope with you. At each checkpoint you need to tie the rope there and allow the Seer time to climb up before you can move onto the next checkpoint. Make sure you clear the elementals along the way before trying to tie off the rope as they will interrupt you if they are not defeated.
Once you complete the quest and get the Seer to the top on the mountain he will reward you with an awesome pair of item level 502 boots that should help out most players. Buy if you already have a set of high item level boots, it may be a good time to change your Loot Specialization or to change specs so that you get a set for your offspec.
Besides of this, he will also provide a bit of a storyline that explains how pride can cause problems and to remember to always remain open to help from others. An obvious message pointed at the orcs and their current situation.

World of Warcraft: Patch 5.2 Daily Quest Introduction

With patch 5.2 we will see even more dailies added to the Mists of Pandaria. The dailies are faction specific and do two things for you. They allow you to gain reputation with your factions reputation, which are the Kirin-Tor Offensive for the Alliance or the Sunreaver Onslaught for the Horde. Secondly, they are tied to the storyline and the eventual unlocking of the entire Isle of the Thunder King.
They are setup very much like the Patch 4.3 Firelands daily quests. Just like the patch 4.3 dailies, as more dailies are completed you will unlock additional parts of the isle. Unlike patch 4.3, this time around the additional areas are unlocked per faction instead of per player. This means that the different areas will open up as your server player base works on daily quests and completes enough to advance the storyline.wow gold

WoW Patch 5.2

Getting to the Isle of the Thunder King

Before you can take part in any of the daily quests you need to get to the Isle of Thunder. To do that you need to make your way to the Shado-Pan Garrison in the Townlong Steppes. From there you will find a tent with an NPC for each faction nearby. The Alliance NPC can be found just to the north of the garrison, and the Horde NPC is found just to the east of the garrison.
Talk to the appropriate NPC to make your way to the Isle of Thunder and to get a beacon that will grant you the ability to port back to your factions base there. There you will talk to your factions leader, which are Jaina Proudmoore for the Alliance and Lor'themar Theron for the Horde, and they will oversee your dailies each day.
Once at the Isle of the Thunder King, the number of dailies depends on the current stage of the invasion by your faction.

WoW Patch 5.2 Dailies

Stages of the Isle of the Thunder King

There are 6 stages in the unlocking of the isle of the Thunder King. They are numbered 0 through 5.
Stage 0 – Lay siege to the isle from offshore.
Stage 1 – Gain a foothold on the isle.
Stage 2 – Gain access to the outer city.
Stage 3 – Infiltrate the mines and gain acces to the Thunder Forge.
Stage 4 – Gain control over the shipyard.
Stage 5 – Make your way to the door of the Thunder King.
Yet there is no need to worry about the fact that factions need to unlock each stage. Blizzard has already considered this and let everyone know that the number of quests that need to be completed to unlock each stage is based on the population of the server and the percentage of Alliance / Horde. This means that even if you are on a low population server, and outnumbered 5-1 by the opposing faction, you should be able to unlock the stages at roughly the same time as everyone else.

MoP Patch 5.2 Daily Quest

PVP and PVE Dailies

A very cool feature with this set of dailies is that they are available in both PVE and a PVP versions. That's right, for you PVP fans that are sick of doing PVE quests to earn reputation, you can now stick with what you love, for the most part.
Each day when you visit your factions base and start questing you will be offered the ability to chose which set you would like to do for the day.

Dailies on the Isle of the Thunder King

Each stage offers different daily quests and not all are unlocked on the PTR servers yet so it is impossible to provide a complete step by step guide at this time. However there are several available including a key chain that has you establish your base on the isle.

For the Alliance faction when it is time to gain a foothold on the isle Jaina will give you a quest to capture a troll base to use as your own.
This involves several phases as you enter a solo instance to complete this quest, which plays out almost exactly like a scenario.
In phase one of the quest you set out with an escort to get to the isle. On the way though you are shot down by lightning.
Phase two involves surviving the ambush after you are shot down. You must simply slay a few beast callers and their pets and you will move on.
Phase three requires you to move up the pathway to the start of the hill and knock out the troll barricade there. From this point on in the quest line you should watch for Devil's Blood Elixir's laying around the area. This elixir grants a 30 second buff that heals you for 5% of your health every 3 seconds. This is very useful if you are not raid geared.
Phase four involves killing a giant triceratops type mount and the troll beastcaller Pakutesh that is riding it.

WoW Patch 5.2 Daily Guide

Phase five has you make your way to the centre of the troll camp and defeat the troll guarding the artifact that is powering the shield that is protecting the base. Again watch for elixir's on the ground as they can really help you survive the fight. In this fight you need to deal with the troll and the artifact that floats around. When the floating artifact starts casting a silence effect you need to make sure you get into one of the shielded areas that forms on the ground or you will suffer significant damage and be silenced for 10 seconds which could mean your death as a caster. As long as you watch for this and get into a shielded area the fight is simple enough.

Note: A key thing to realize and something that is not explained in the quest text is that once you are done you need to “leave instance”. This is because the game starts a solo instance for you, which it does tell you, but never makes it clear that you need to leave it to complete the quest. Many players have spent a lot of time looking for a quest turn in while in the instanced version of the isle, and wasted a lot of time. Therefore, once you see that you are done all of the stages of this quest chain and your base has been established, just leave the instance and you will appear in front of your factions leader to turn in the quest.

WoW Monk Guild

Monk

As we know, World of Warcraft: Mists of Pandaria(WoW: MOP) is coming soon. Here i will show you something about of the Monk class, which is the heavily influenced by Asian cultural. Monk class is based on ancient martial arts, which is Chinese's favorites.
The Monk class is described by Blizzard in the following way:
Pandaren masters have chosen to share their ancient martial arts with young fighters in both the Alliance and Horde. Harnessing their inner strength and potent "chi" energy, Monks are extremely capable in every role: damage, defense, and healing.

WOW Monk

Monks are masters of bare-handed combat, choosing to draw their weapons only for devastating finishing moves. Monk healers bring harmony and balance to every group, healing even the most grievous of injuries with ancient remedies and focused spiritual arts. And few can hope to out-last the unquenchable prowess of the Monk Brewmaster, whose empowering beverages and unpredictable combat style allow them to absorb incredible amounts of punishment.
We do know that Monks will be able to fill healer, tank, and damage roles in a group, just like Druid. Monks are heavily melee based and will be able to heal even while causing damage to the enemies around them. In order to keep a highly active and flowing martial arts feel to the class that Blizzard has stated that they will not have an auto-attack ability. This means that players will constantly be needing to activate their next attack. Do you think this setting is cool? I don’t think so, because the players will be more excited in the fighting and after that they wanna smoke. So I think this setting is bad for player’s health.

Monk’s Epicurean

Monk Overview

Races:
Pandaren, Human, Draenei, Dwarf, Gnome, Night Elf, Blood Elf, Forsaken, Orc, Tauren, Troll
Armor:
Cloth, Leather
Weapons:
Fist Weapons, One-handed Maces, One-handed Axes, One-handed Swords, Polearms, Staves
Roles:
Tank, Healer, Melee DPS

Monk is a hybrid class

A true hybrid class that can fill any role as the following specializations:

Brewmaster - Tank
Mistweaver - Healer
Windwalker - Melee DPS
Fights with bare hands and uses weapons for finishing moves.
Uses Chi as their main resource
Has a secondary resource called light and dark energy which can be used for specific abilities.

Monk Strengths

Highly versatile - able to fill any role required in a group.
Mistweavers (Healers) can heal while still performing damaging attacks.
Active class that is constantly in motion. Can play for either faction and be any race, other than Goblins and Worgens.

Monk Weaknesses

Will not have an auto-attack meaning that you will need to continually push buttons to attack.
Use leather armor so not well protected.
Dual resource system will be complicated for some players.

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Diablo 3 Monk Guide

Specific to the monks weapons are fists and diablo, but it is always best to go with the daggers they inflict damage almost the same, but have much faster attack speed which means the generation quick mind features: body to body, support, dps, powerful combos, skills good situation, good crowds, good evasive skills control, tank good skills limited, can exercise a double magician Wizard is a new class of Diablo series, but is somewhat similar to Diablo 2 sorceress. Assistants are primarily a melee class, but may be too involved with the skills that you choose. Assistants resource system is arcane that automatically regenerates over time. Skills are very various and good enough to have Assistants a class very good to do everything. Start Diablo 3 wizard guide to learn how you can control the wizard. Diablo 3 has five d3 gold for sale classes. So, if you're wondering what is the best class among all, the answer is really as each of them. It depends entirely of your style of play is. Each of the five classes have their own resources system.
How you play your character and use your skills depends heavily on your system resources. More information on the classes can be found in Diablo 3 classes. Barbaric barbarian is the most popular melee class. It is the only class of return of previous instalments of the Diablo series. The resource for the barbarian is Fury. For more information on the barbarians Tour Diablo 3 barbarian Guide. Barbarians are aggressive and always at the forefront of the battle to cause sine they are melee. Characteristics: strong, powerful melee attack support to skills, the region of strong, good crowd-control skills (Cree), effects great skill, weapons can Ambidexterity, tank, DPS, round are all good skills for PVP monk monks to the melee class of support. They specialize in combos and spells to support other called mantras. System resources monks is the spirit that is generated when you use certain skills. You can use other powerful skills when you have enough spirit. Visit Diablo 3 Monk Guide to learn more about the skills and builds for the monks.
Combat remotely, can be mixed, single target and powerful skills in the region, of very good quality defensive and evasive, the elemental damage, spongy Witch Doctor witch doctors are mainly varied, but can also be melee built based on what skills are selected. They invoke a pet and other monsters that well tanks and inflict moderate for them while they take back and nuke. Your resource is Mana which automatically generates over time. Your basic skills are inexpensive and just consume mana, but more powerful skills consume a lot of mana and thus balance the use of skills and run trying to stay alive are two things that you will focus on. Start Diablo 3 Guide Witch cheap d3 gold Doctor for more information in depth. Features: the skills of control remote, very powerful single target, the region and the crowd, domestic animals that damage invoked reservoir and many, very limited defensive and evasive skills, can be mixed, spongy Demon Hunter hunters of demons in Diablo 3 are strictly varied. They specialize in arcs, serious attacks remotely, control crowds and skills good very good escape.
Unlike MMO games generally your game is more than just hit and run reading hunters of demons. You can find more information in the Diablo 3 Demon Hunter guide. Hunters of demons are the only class in the game with two systems of resources - hatred and the discipline. Hatred is used for offensive skills while discipline is used for the avoidance skills. Remote, Arcs, uses two resource systems (hatred and to discipline), very good escape escape skills, attacks remotely powerful single target, the skills of the good area, DPS, control of the good crowds, traps jurisdiction Runes in Diablo 3 skill system manual is very diverse with millions of ways to build your character. Each of the five classes have around 21-25 skills classified in 6 categories. Each jurisdiction can be modified or improved with 5 runes which gives actually on average you around 120 skills per class. Skills and runes are unlocked that you win a level. All skills are unlocked by a level 30 and all runes are unlocked by level 60. At one point you can use up to six skills, each accompanied by respective runes. Once again, you start with a single site of jurisdiction and the five rest are unlocked that you win a level.